See the full post here ➡️ https://www.phoronix.com/scan.php?page=news_item&px=ASTC-Encoder-4.0-Released
When it comes to compressing textures using the Adaptive Scalable Texture Compression (ASTC) format that is supported by the OpenGL / OpenGL ES / Vulkan APIs, Arm’s ASTC Encoder has long reigned supreme. Out today is ASTC-Encoder 4.0 as the latest performance-boosting update to this open-source compressor…
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