Arm Releases ASTC Encoder 4.0 With Even Faster Performance

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When it comes to compressing textures using the Adaptive Scalable Texture Compression (ASTC) format that is supported by the OpenGL / OpenGL ES / Vulkan APIs, Arm’s ASTC Encoder has long reigned supreme. Out today is ASTC-Encoder 4.0 as the latest performance-boosting update to this open-source compressor…

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