Fragment Shading Rate Extension Comes To OpenGL ES

See the full post here ➡️ https://www.phoronix.com/scan.php?page=news_item&px=OpenGL-ES-Fragment-Shading-Rate

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Since 2020 the Vulkan API has offered a fragment shading rate extension for allowing games to provide higher levels of detail in a scene compared to other less important areas of the screen. Desktop OpenGL has also offered a fragment shading rate extension while this week a similar extension has been added for OpenGL ES…


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